Oh, by the way, the graphics is very hit and miss and the music is totally forgettable, but you can buff your party by eating magic mushrooms, so I guess it's OK then. Add an interesting skill-based character development system and some tough choices in the story (leading to some tough game breaking bugs, heh-heh), so your agency is clear and present. This is no mere hack and slash, each battle may be your last if not careful. Danger is in every corner, but fortunately, the excellent battle system more than makes up for it. Fortunately, your party of six dwarfs (yup, no romancing non-binary halflings trappedin in elven bodies acting like orcs here!) can be split up, and you must manage their everyday living in the huge gameworld. While you save the world (again), you must learn languages, learn spells, work for money, gather info and generally try to survive. In a nutshell, it is a top-down turn-based RPG, Ultima6-style, with some "realistic" elements, not unlike to some German-style RPGs (Gothic, Drakensang, etc). Bloodstone is the same as MC3, but much less tedious. Some of you may be familiar with Magic Candle - a great game, but a tad tedious. Modern AAA games are like your average bloated, full-fat, jewelry-covered pimp: they have da money, they ain't no have no g*ddam taste, and sure as hell they don't like you.Įnter Bloodstone, a real RPG underdog from a real underdog game series (Magic Candle) developed by a real underdog company (Mindcraft). Ok, let's cut to the chase: I start to dislike modern AAA games - because I've seen too much, I play too much, it's my freakin' profession, and most importantly: I love games. ![]() +Explosion now triggers from every kind of power orbs (arcane, brutality, overdrive etc.).The last game I finished is Bloodstone: an Epic Dwarven Tale by Mindcraft (1993) +On hit spawns extra power orbs that gives "Brutality" on pickup. ![]() +Replaced "piercing" property with something more suitable (different for each blade) +For every stack of Soul Shard increases damage by 50% +The Shockwave attack deals 200% base damage per Soul Shard and costs only 1 Soul Shard. +Grenade deals more dmg (up to extra 2500%) +Every attack spawns large pumpkin which will explode after 1-1.5 sec +Meteor from sky now triggers with every attack from chain and has increased fall speed +"Whirlwind" Increases move speed, has faster cooldown and deals 100% more damage. +Spinning scythes from " Whirlwind" attack has higher attack rate and higher spin rate. Dash does 6 quick jumps with low damage but "stun" effect, Slash does 4 slow jumps with high damage. +Slash and Dash now perform multiple jumps with attack to enemies near hero. +Calls 1 Neon Cat from sky on target every time attack is started Dash performs 6 jumps (short) ( 6 + 4 jumps were broken due to Slash refreshing with crit ) ![]() 2nd: 1 meteor on each enemy at moderate area +At 10 stacks Wicked Solo will consume all stacks and create huge time bubble +Basic attack also launches crows (basically, smaller version of Crows effect) +Area effect deals 500% attack dmg, ignores armor, adds Cripple and Defensless debuff +Now crits every time (except enemies immune to crits) +Spawn rate increases the longer attack is being performed. Now, with these "edits" to legendary weapons you can finally try all the different strats one day you thought of. So, we got something like ~6 good legendary weapons in VV that can be used in high tier builds (easily pass Cauldron of Chaos or reach round 10+ in Bottomless Pit) and other trash that can't even compete with simple + combo. "Finally, some good f#king content" - Regular VV enjoyer, probably
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