![]() With a mix of personal anecdotes and technical details, The Making of Nox Archaist is the ultimate insider’s account of the creation of a modern game on a classic computer platform. Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Mark details how an obscure floppy disk bug nearly derailed the entire project just weeks before release. Gameplay Description Nox Archaist is set in a sinister world ruled by sorcery and swords. It is an evolution of the classic fantasy games of the 1980s like Ultima, Bards Tale, and Wizardry. Cat, Burger Becky, and Steve Wozniak (Woz). Nox Archaist is a new RPG for the classic Apple II platform, playable on Apple II hardware, Windows, and MacOS. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. ![]() Mark describes the challenges, including a decades-long quest to create the tile engine, a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. The goal of Mark Lemmert and his team was to develop a retro role-playing game with a more modern user interface and compelling storyline, written in assembly language on real Apple II hardware and shipping in a deluxe boxed set. Nox Archaist Release Date IT'S BEEN QUITE A RIDE From back in 1984 when our lead developer Mark Lemmert first had the idea to write a tile-based Apple II RPG, to the founding of 6502 Workshop in March of 2016, all the way through today, the journey has been amazing But now, we’ve got another exciting date to add to that list. A semi-ambient soundtrack designed to enhance the gameplay of Nox Archaist: a modern day recreation of the original Apple II role playing games of yore it. In 2020, for the first time in 30 years, a commercial role-playing game was released for the Apple II computer.
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